Although once frozen solid you can move units across them, you will have to be very wary of what is on the other side. Lakes and rivers freeze over quite beautifully as they shimmer in the weak sunlight. Blizzards can kick up, meaning you’ll need to set up and move towards camp fires, or hole up in a building to keep from freezing as the snow closes in around you, restricting your vision. Running with middling settings I was impressed by the detail on show, though you will need a fairly powerful machine to achieve even this, and this was only furthered as environmental effects came into play.ĭuring the winter months snow comes into play, slowing down units who have to wade through deep snow drifts, but also introducing the need to keep them warm. The graphics engine behind the game is excellent, and though in-engine rendered cutscenes show that it’s nowhere near as highly detailed as a shooter, is able to push quite a bit of detail even when you zoom in or move the camera to a different angle. Whilst these manifest themselves through mission objectives, or the need to avoid retreating units for a period of time after summoning conscripts, they hit home most strongly during the cutscenes, succeeding in delivering a few twists and turns within a war that everyone is familiar with. Urban warfare is a different affair to fighting in open country, with buildings providing cover for both you and your opponents.Įach battle you take part in sees some of the measures to which the Soviets went in order to win, with the almost callous scorched earth policy during the fighting retreat making way for the infamous Order 227, where any retreating soldier would be shot.
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